Microsoft to consolidate the Kinect for Windows experience around a single sensor

At Microsoft, we are committed to providing more personal computing experiences. To support this, we recently extended Kinect’s value and announced the Kinect Adapter for Windows, enabling anyone with a Kinect for Xbox One to use it with their PCs and tablets. In an effort to simplify and create consistency for developers, we are focusing…


Big day for Kinect developers

Today, we’re extremely excited to announce some major news about Kinect: The full release of the Kinect for Windows software development kit 2.0, featuring over 200 improvements and updates to the preview version of the SDK. The SDK is a free download, and there are no fees for runtime licenses of commercial applications developed with…


Newly released: update to SDK 2.0 public preview

Today we released another update to the Kinect for Windows SDK 2.0 public preview. This release contains important product improvements that add up to a more stable and feature-rich product. This updated SDK lets you get serious about finalizing your applications for commercial deployment and, later this year, for availability in the Windows Store. Please install,…


BUILDing business with Kinect for Windows v2

BUILD—Microsoft’s annual developer conference—is the perfect showcase for inventive, innovative solutions created with the latest Microsoft technologies. As we mentioned in our previous blog, some of the technologists who have been part of the Kinect for Windows v2 developer preview program are here at BUILD, demonstrating their amazing apps. In this blog, we’ll take a…


Windows Store app development is coming to Kinect for Windows

Today at Microsoft BUILD 2014, Microsoft made it official: the Kinect for Windows v2 sensor and SDK are coming this summer (northern hemisphere). With it, developers will be able to start creating Windows Store apps with Kinect for the first time. The ability to build such apps has been a frequent request from the developer…