Vitruvius simplifies development of Kinect for Windows apps

Many of the posts in this blog demonstrate how the latest Kinect sensor and software development kit (SDK 2.0) comprise a powerful platform that you can use for developing interactive experiences—but as any developer knows, creating great apps requires hard work, no matter how potent the platform is. Anything that eases that workload should come…


Kinect for Windows website on the move

Starting August 27, you will find the information you need for developing with Kinect for Windows in a new location. Kinect for Windows information for developers will soon reside in the Windows Dev Center. This is where you’ll go to learn about the features of the latest sensor and the free Kinect for Windows SDK…


Creating Kinect-enabled apps with Unity 5

So many blogs, so little time. Ever feel that way when you realize it’s been a long time since you’ve checked in with one of your favorite bloggers? Well, that’s how we’re feeling today, after reading this four-month old blog post from Microsoft Most Valuable Professional (MVP) James Ashley. It seems that while we were…


Kinect for Windows game may help patients qualify for experimental treatments

Watching Cole throw his arms and shoulders into playing a video game, you might never guess that he suffers from a severe muscular disease. But he does. Cole has Duchenne muscular dystrophy (DMD), a genetic disorder that results in progressive muscle degeneration. DMD patients, almost all of whom are boys, seldom live beyond early adulthood,…


Updated preview SDK now available

Today, we are releasing an updated version of the Kinect for Windows SDK 2.0 public preview. This new SDK includes more than 200 improvements to the core SDK. Most notably, this release delivers the much sought after Kinect Fusion tool kit, which provides higher resolution camera tracking and performance. The updated SDK also includes substantial improvements in…


Revealing Kinect for Windows v2 hardware

As we continue the march toward the upcoming launch of Kinect for Windows v2, we’re excited to share the hardware’s final look. Sensor The sensor closely resembles the Kinect for Xbox One, except that it says “Kinect” on the top panel, and the Xbox Nexus—the stylized green “x”—has been changed to a simple, more understated…


Course simplifies creation of WPF applications

KinectInteraction is a set of features, first introduced in Developer Toolkit 1.7, which allows Kinect-enabled applications to incorporate gesture-based interactivity. Developers can use KinectInteraction to create Windows Presentation Foundation (WPF) applications in which the movement of the user’s hand controls an on-screen hand, much like the movement of a mouse controls an on-screen cursor. The…


Exploring v2 body imaging capabilities

In a pair of related blog posts, Zubair Ahmed, a Microsoft Most Valuable Professional nominee and a participant in the Kinect for Windows v2 developer preview program, put his new v2 Kinect for Windows sensor through its paces. In the first post, Zubair demonstrates how to use the body source data captured by the sensor…


The latest Kinect for Windows SDK is here

Yes, it’s the moment many of you have been waiting for: Kinect for Windows SDK 1.7 is available for download! We’ve included a few photos of the key features: Kinect Interactions and Kinect Fusion. Or if you’re a developer, you can download the SDK and get started immediately.  A woman demonstrates the new Kinect Interactions,…