Vitruvius simplifies development of Kinect for Windows apps

Many of the posts in this blog demonstrate how the latest Kinect sensor and software development kit (SDK 2.0) comprise a powerful platform that you can use for developing interactive experiences—but as any developer knows, creating great apps requires hard work, no matter how potent the platform is. Anything that eases that workload should come…


Newly released: update to SDK 2.0 public preview

Today we released another update to the Kinect for Windows SDK 2.0 public preview. This release contains important product improvements that add up to a more stable and feature-rich product. This updated SDK lets you get serious about finalizing your applications for commercial deployment and, later this year, for availability in the Windows Store. Please install,…


Hats off to hackers—innovative solutions aplenty at Redmond hackathon

This past weekend, we were delighted to host a Kinect for Windows v2 hackathon on the Microsoft campus in Redmond, Washington. We saw some very cool, extremely ambitious projects. We were also joined by some special guests: Christian Schaller and Hannes Hofman of Metrilus came from Germany to share their finger tracking library with participants,…