Microsoft’s Imagine Cup has become a global phenomenon. Since its inception in 2003, this technology competition for students has grown from about 1,000 annual participants to nearly half a million in 2014. Now the 2015 competition is underway, and projects that utilize Kinect for Windows are coming on strong, as can be seen in the results of the competitions in China. Of the 405 Imagine Cup projects that made it to the second round of the China National Competition, 46 (11 percent) used Kinect for Windows technology.
A member of Team Hydrz demonstrates how the latest Kinect sensor controls the virtual reality
world in Defense of Laputa, a project that earned the Grand Prize in the Kinect for Windows
special award category.
Ten of these Kinect-based projects made it through the national semifinals, comprising 20 percent of the 49 projects that moved on to the national finals, where they competed for prizes in the Innovation, World Citizenship, and Games categories, as well as for three prizes in a special Kinect-technology category. Six of the ten Kinect-enabled projects came away with prizes, including two First Prizes in the Innovation category and two Second Prizes in the World Citizenship category (the top prize in all categories was the Grand Prize).
The table below provides information about the winning projects (two of which share a similar name—Laputa—which is a reference to a popular Japanese anime film). As you can see, the Pmomo project earned both a First Prize in the Innovation category and an Excellence Prize in the Kinect for Windows special category.
Kinect projects that earned prizes in the China Imagine Cup National Finals
|Application name||Purpose||School/team name||Prize(s)|
|Pmomo||Kinect-enabled projection mapping on moveable objects, enabling the creation of virtual exteriors for real objects; could be used for exhibitions in museums, galleries, and schools||Shanghai Jiao Tong University/Team Arere||First Prize in the Innovation category;
Excellence Prize in the Kinect for Windows special award category
|Emergency Response Robot||Kinect-controlled robot designed to deal with dangerous situations, such as potential explosions or dangerous chemical leaks||East China Normal University/ Team Quintessence||Second Prize in the World Citizenship category|
|Defense of Laputa||Virtual 3D game based on Kinect and virtual reality equipment||Beijing University of Posts and Telecommunications/ Team Hydrz||Grand Prize in the Kinect for Windows special award category|
|Interactive Virtual Tour||Kinect-based experience that lets users become virtual tourists, interactively immersed in the culture of the host country||Southwest University of Science and Technology/Team Totoro||Excellence Prize in the Kinect for Windows special award category|
|CaneFitter||A Kinect-enabled system designed to help elderly users choose a suitable cane and then teach them how to use the cane safely and effectively||Institute of Computing Technology, Chinese Academy of Science/Team Trilegs||Second Prize in the World Citizenship category|
|Laputa||An immersive Unity game, in which Kinect body tracking controls your movements in a virtual reality world||Hainan University/ Team Stanic Pace||First Prize in the Innovation category|
We salute these outstanding students and their mentors for their creativity and innovation, and for demonstrating the versatility of Kinect for Windows.
The Kinect for Windows Team