Getting Started with Cinder and Kinect for Windows v2

On July 15 in a Microsoft Virtual Academy Jump Start session, we will be covering using Kinect for Windows with third-party frameworks. While preparing for the talk, we found that there would be a bit of setup required that we would not have time to cover. So, we are putting together a couple of articles to help as a reference to get your development environment set up and configured.

If you are not familiar with Cinder or openFrameworks, these are popular open-source graphic frameworks focusing on native C++ development. Both are extensible through plug-ins called Blocks and Add-ons respectively and have extensive libraries for handling 2D and 3D graphics applications. The following articles will provide resources and steps needed to start developing a Windows application by using Kinect for Windows.

Carmine Sirignano
Developer Support Engineer, Kinect for Windows

Key links

Comments (4)

  1. Reilly says:

    I'm having minimal success with your OFX guide, could you perhaps elaborate with a more in depth video tutorial?

  2. Kinect for Windows Team says:

    Hello Reilly,

    Please post your comment in our public forum, where engineers and developers are actively responding to comments.

    Thank you.

  3. Deqing says:

    Hi, I visited this page on 2014 and the PDF at that time demonstrated a way to use Openframeworks without add-on.
    Is that version still accessible?

    1. Thank you for your interest. Please direct this technical question to our public Kinect for Windows v2 SDK forum, where you can exchange ideas with the Kinect community and Microsoft engineers. You can also browse existing questions or ask a new question by clicking the Ask a question button.

      Access the forum at

Skip to main content