The Past, Present, and Future of Multimodal Input Featured at Seattle Interactive Conference 2012

Earlier this week at the 2012 Seattle Interactive Conference, Oscar Murillo, user experience architect for Kinect for Windows, kicked off a six-person panel discussion about the transformational power of voice and gesture technology with a demonstration that showed participants how much the Kinect sensor has grown beyond its gaming roots. “Kinect for Windows is a…


Monsters Come to Life with Kinect for Windows

It all started with a couple of kids and a remarkable idea, which eventually spawned two terrifying demon dogs and their master. This concept is transforming the haunt industry and could eventually change how theme parks and other entertainment businesses approach animated mechanical electronics (animatronics). Here’s the behind-the-scenes story of how this all came to be:…


Inside the Kinect for Windows SDK Update with Peter Zatloukal and Bob Heddle

Now that the updated Kinect for Windows SDK  is available for download, Engineering Manager Peter Zatloukal and Group Program Manager Bob Heddle sat down to discuss what this significant update means to developers.  Bob Heddle demonstrates the new infrared functionality in the Kinect for Windows SDK. Why should developers care about this update to the…