Bug in CustomPartyResolution SDK Pipeline Sample…

Owen found a bug today in the custom party resolution SDK pipeline component located in @ $:\Program Files\Microsoft BizTalk Server 2004\SDK\Samples\Pipelines\CustomPartyResolution.    The bug is in the Read() method in the PartyResolutionStream class:   public override int Read(byte[] buffer, int offset, int count){      int ReturnValue = mBaseStream.Read(buffer, offset, count); if(mFirstRead)      {            mFirstRead = false;     …

2

Eldar’s weblog…

Here’s another blog from the Biztalk product group that is well worth keeping an eye on, Eldar is a Program Manager for the Biztalk engine team, so I’m sure we’ll be seeing some great blogs from him.

0

Acknowledgments and Negative Acknowledgments (Part 1)

The Biztalk engine has the notion of publishing system level (positive) Acknowledgments (ACK’s) which indicate a successful message transmission and Negative Acknowledgments (NACK’s) which indicate the suspension of a message; these are extremely powerful and can be used for handling the outcomes of asynchronous operations in the engine. For example, consider the scenario whereby an…

24

Biztalk Core Engine Blogg…

The Biztalk core engine team have a great blogg here, be sure to check it out, Lee has kicked it off with a great blogg on zombies. Back in the days of BTS2000 Lee and I shared an office, but after six months we had to move into our own offices, there just wasn’t enough…

1

Hello!

Ok, so who the heck is this Kevin B Smith chap? Well, until recently I spent the bulk of my Microsoft career in Redmond working for the Biztalk Server product group where I shipped the Biztalk Server 2000, 2002 and 2004 releases. I spent all of that time working as a dev in the core…

9