Rules Engine and A4Swift gotcha…

I’ve been using the A4Swift (v2.1) accelerator a lot recently, which I have to say is extremely good. Around this I though it worth sharing a tip with you all that has caused me some pain on two occasions recently!! Depending on your scenario, the issue can cause a significant performance degradation on the receive…

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Delivery Notification Performance

I’m over in Redmond currently for a couple of weeks working with the Biztalk Design Wins team doing some performance tuning on a solution for one of my customers, I’ve also been having a lot of fun catching up with my colleagues and friends from the product group, and hearing about some of the great…

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Kevin Lam has started a blog…

Kevin Lam has recently started a blog, be sure to check it out, Kevin works in the Biztalk Design Wins team and I’m sure he’ll share some of the great experience he has gained designing and building enterprise solutions on Biztalk.

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Test Framework for Rapid Test Case Development

Firstly apologies for the lack of activity on my blog, I have several reasonable sized pieces of work that I’ve been trying to finish off ready for posting, this is the one of those pieces, and I wanted to get this one out now as I’m off to Redmond for a couple of weeks and…

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Bug in CustomPartyResolution SDK Pipeline Sample…

Owen found a bug today in the custom party resolution SDK pipeline component located in @ $:\Program Files\Microsoft BizTalk Server 2004\SDK\Samples\Pipelines\CustomPartyResolution.    The bug is in the Read() method in the PartyResolutionStream class:   public override int Read(byte[] buffer, int offset, int count){      int ReturnValue = mBaseStream.Read(buffer, offset, count); if(mFirstRead)      {            mFirstRead = false;     …

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Eldar’s weblog…

Here’s another blog from the Biztalk product group that is well worth keeping an eye on, Eldar is a Program Manager for the Biztalk engine team, so I’m sure we’ll be seeing some great blogs from him.

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Acknowledgments and Negative Acknowledgments (Part 1)

The Biztalk engine has the notion of publishing system level (positive) Acknowledgments (ACK’s) which indicate a successful message transmission and Negative Acknowledgments (NACK’s) which indicate the suspension of a message; these are extremely powerful and can be used for handling the outcomes of asynchronous operations in the engine. For example, consider the scenario whereby an…

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Biztalk Core Engine Blogg…

The Biztalk core engine team have a great blogg here, be sure to check it out, Lee has kicked it off with a great blogg on zombies. Back in the days of BTS2000 Lee and I shared an office, but after six months we had to move into our own offices, there just wasn’t enough…

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Hello!

Ok, so who the heck is this Kevin B Smith chap? Well, until recently I spent the bulk of my Microsoft career in Redmond working for the Biztalk Server product group where I shipped the Biztalk Server 2000, 2002 and 2004 releases. I spent all of that time working as a dev in the core…

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