Get started writing games for Windows 10 – Part 1

If you’ve been writing iOS or Android games and apps, you might have glanced at Windows and though “Hmm, well, Windows is all C# and XAML, so unless my game is ‘Database Simulator V’ that’s not going to be much fun”. And you might have a point: it’s true XAML isn’t suited to apps like…

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Getting unblocked

Who doesn’t love writing games? Only people who don’t know it, IMHO. I was recently working on a simple sprite-based game to run on iOS (for reasons which should become clear at some point), and was having fun creating classes for aliens, explosions and lasers. Eventually I had the laser class working fine, blowing up flying…

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Getting used to Zero

Some stats after two weeks of riding around on my new Zero electric motorcycle: Miles: 160 Cost to recharge: Less than a Starbucks latte Number of times I tried to grab a clutch lever that wasn’t there: 1 Number of times I got into the lift at work and pressed “1” expecting it to take…


Zero chance of going back to gas.

We’re all nerds here, right? Yeah, thought so. So what do nerds like doing? Being early adopters, right? And if you’re a nerd that also like riding motorcycles (I’ve finally started to say that instead of the more UK-centric ‘motorbikes’), then you pretty much have no choice but to get an electric bike from Zero, right? I’ve…

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Family Notes: a Windows UWP Sample with Voice, Ink and Face recognition

If you watched the Build keynote this year, you would have seen a lot of emphasis on the Windows 10 features that focus on a more personal aspect of computing. This can sound kinda vague, but it boils down to making software which is easier to use, more intuitive and just plain smarter. After all, we’ve now got…

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Actually porting something with Project Islandwood

Since the blog posting I made only 2 weeks ago, things have progressed quickly in Project Islandwood. The P.I. team (or as they are officially known,The Windows Bridge for iOS team, which, I’m sorry, is just not as cool) have released an update to their tools and have also released some Virtual Machine images that…

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Getting started with Project Islandwood

Update: The Project Islandwood repo on GitHub (aka “Windows Bridge for iOS”) has been updated to support iOS storyboards. This greatly simplifies the little tutorial in this blog post. Simply create a single view app, add some buttons and labels, and save it. Then use the vsimporter.exe tool to convert the project (storyboard and all!)…

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Submitting a WatchKit app

In the spirit of our increasingly cross-platform company, I thought I’d start posting some iOS development tips as they occur to me. I’ve been coding in iOS since the launch of the official App Store (I had one of the first apps on it) and it’s something I enjoy doing very much. I’m currently experimenting…


Declaring a XAML button programmatically and preventing it from vanishing on mouse over

Sometimes I like to make life difficult for myself, or at least it seems that way. For example, I’m apparently a bit mad, because when writing Windows Store apps I’d sometimes rather declare the various buttons and other UI elements in my C# source code, rather than in XAML. Having an enormous chunk of XAML in my MainPage.xaml…

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Physics engine for XAML

After briefly playing around with SpriteKit on iOS, and enjoying the built-in Physics Engine, I was looking for something similar on Windows. I was delighted to find Physics Helper XAML by Andy Beaulieu, which essentially gives your XAML shapes mass, and handles all the events and collisions and gravity you need. It’s very cool, and you…

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