I’ve been looking through the online Resource Kit to read up on the MaxUnackedPacket registry value and found some really unhelpful documentation for it so I thought I should explain what’s really going on in case people try to use the ResKit’s information.
“Specifies the maximum size of the message queue to each network session. The value of this entry limits the number and size of messages that can be stored between internal acknowledgments from the receiving server. If the queue fills before an acknowledgment is received, additional messages are discarded.
If the queue is too small, messages might be lost. But because messages in the queue are released again when a session fails, a large queue can flood the system with duplicate messages.”
Gah! How confusing is it to refer to a “message queue” in an article for MSMQ when you are talking about a different sort of message queue. And messages won’t be discarded or lost. Who wrote this stuff? Must get it fixed.
The principle is as follows:
MachineA sends messages to MachineB.
MachineB responds with Session Acknowledgement packets to let MachineA know what messages have arrived successfully.
While MachineA continues to receive acknowledgements, it will keep sending messages to MachineB.
The mechanism to keep track of unacknowledged messages is controlled by the MaxUnackedPacket registry value. The default is 64 which means that MachineA can store up to 64 MessageIds of the messages it has sent. Once an acknowledge packet arrives, MachineA can remove those messages from the list that have been confirmed as safely arrived. Should the list become full then MSMQ on MachineA stops trying to send any new messages until the Session Acknowledgement arrives.
To make sure this doesn’t happen, MachineB will send an acknowledgement at the half-way point (by default, 32 messages) which should hopefully arrive back at MachineA long before the list is full.
Q. But what happens if MachineA doesn’t send many messages? When will MessageB acknowledge them?
By default, MachineB will send a Session Acknowledgement after 500ms of idle time, configured by:
“Sets the maximum idle delay time between receiving a message and sending an acknowledgment to the source.
Idle time is the time during which no messages are sent on the session. It ensures that computers creating a session for a limited time only will get all acknowledgments possible during the session.”
Q. And what happens if an acknowledgement from MachineB is lost? How will MachineA know what messages have arrived successfully?
MachineA has a timer running that lets it know when acknowledgements are late:
“Specifies how long Message Queuing waits for internal message acknowledgment of a network session before deciding that the session should be closed.
By default, Message Queuing calculates an optimal acknowledgment timeout based on the quality of the communication line. However, you can override the result of the calculation by adding this entry to the registry and setting it to a different value.”
Once a session is closed, all messages in the unacknowledged list are resent and the process starts all over again again.
Q. Are there other acknowledgement from MachineB I should worry about?
In addition to Session Acknowledgements, MachineB will also send Order and Store Acknowledgments. The former is to keep transactional messages in sequence and the latter is to confirm when persistent (i.e. recoverable and transactional) messages have been written to disk. The registry values that affect these are respectively:
SeqMaxAckDelay – Defines the length of delay in sending acknowledgements for transacted messages.
SeqResend13Time – Specifies how often outgoing, transacted messages are resent because they are unacknowledged. The value of this entry specifies the interval between resends for the first three times the message is resent.
SeqResend46Time – As above but the value of this entry specifies the interval between resends for the fourth, fifth, and sixth times the message is resent.
SeqResend79Time – As above but the value of this entry specifies the interval between resends for the seventh, eighth, and ninth times the message is resent.
SeqResend10Time – As above but the value of this entry specifies the interval between resends for the tenth and subsequent resend attempts.
StoreAckTimeout – Specifies how long Message Queuing waits for internal message acknowledgement of persistent messages on a network session before deciding that the session should be closed.