Developing for ZuneHD using XNA – yes you can!

As you were standing in your local electronics retailer today waiting to get your hands on a new ZuneHD you may have been wondering if you can write code for it. Well the answer is that as of now you can download a new version of Microsoft XNA Game Studio 3.1 Zune Extensions and start building that new compelling applicaiton to set the world of Zune on fire!

Here is an overview


This add-on for XNA Game Studio 3.1 adds the following functionality to the product:

1. The ability to target and develop for the Zune HD media player.
2. The addition of new Touch APIs to the XNA Framework for use on the Zune HD.
3. The addition of new Accelerometer APIs to the XNA Framework for use on the Zune HD.

Also included are documentation and examples integrated into Visual Studio help that will show you how to leverage the new APIs. You'll even find a tutorial on how to update the Platformer Game Starter Kit to use the new Touch API's!

If you are looking for a book on Zune XNA development check out this one by our very own Dan Waters 

What will you build on ZuneHD? 

John O'Donnell
Microsoft Dynamics ISV Architect Evangelist
Microsoft Corporation




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