Experiences with FxCop and wrapping the native debug API

I'm writing some managed wrappers for the native-debugging API (I expect they'll eventually become part of the MDbg sample). I'm trying to make them FxCop compliant. Here are some random thoughts about my experiences.

  1. FxCop has a lot of great rules. Merely running FxCop to see what it says and giving it the benefit of the doubt is valuable. For example, the rules about Disposable were great. They call out mistakes and point you to examples about how to write it properly. ValidateArgumentsOfPublicMethods was also useful.
  2. There's a great FxCop forum. You can got a lot more feedback about the rules (and this feedback gets rolled into future docs).
  3. FxCop really encourages full VB-friendly wrappers that hide all the ugly details of native code. Many of the normal interop techniques are not fxcop friendly (eg, passing value-types by-ref, using IntPtr, using uint). Depending on your goals, it can be nice to import the raw native structures, add some helper methods to smooth things over (eg, stuff to help the marshallers, common utility functionality, etc), but leave the raw native fields available for advanced usage.
    a) FxCop and C# don't like IntPtr, which is pretty necessary for low-level API usage.
    b) FxCop doesn't like exposing native structures.
    c) FxCop does not like exposing instance fields, even for large value-types.
  4. I hit some confused mappings with UseManagedEquivalentsOfWin32Api, particularly confusing the native debugging APIs with the managed ones in the Debugger class. That inspired the comparison here.
  5. Naming issues. Win32sdk naming (eg, STATUS_SINGLESTEP) is not fxcop compliant. So the wrappers need to decide whether to keep affinity to the native APIs, or change to pick up managed conventions that may confuse the native-API users.

I think the big picture is that FxCop is really intended for friendly class libraries; and so using it directly on native wrappers is somewhat of an abuse. Thus the end wrappers will violate a few rules (though violate them many times). I still found it very useful overall. In the worst case, you can ignore a rule. It's batting average was high enough that I found it certainly added value.  If you're not running FxCop on your managed code, try it out.