Intro to Game Development for Windows – Sep. 21

Nothing like an amazing time at Boston FIG to get you in the mood to start your game development career! The games there were absolutely amazing – and perhaps daunting to consider building – but everyone started somewhere, and that’s the goal of my workshop this coming Saturday in Cambridge. If you’re not local, or…


Unity – Your Path to $30K?

With the release of Unity 4.2 yesterday, Windows 8 and Windows Phone developers have another fantastic option to build AAA quality 3d- games leveraging the C# skills they already have. With this update, developers using either the free version of Unity or Unity Pro (a $1500 license) can publish their creations to Windows 8 and…


Beat the Heat – Build a Game

Join me on Saturday, July 13th, at the newest Microsoft Store in New England (at the Natick Mall).  I’ll be leading a session to show how you can build a game for Windows 8 – programming background NOT required! As in the longer hands-on workshops my colleagues and I held this past Spring, I’ll be…


The Week Ahead: June 24, 2013

It’s the last week of the Keep the Cash program, and remember your app has to be in the store, not just submitted, by the end of the month.  It can take several days for the certification process, so time to burn that midnight oil! In your down time though, consider attending some of the…


Construct 2: Windows 8 Summer Competition

My colleagues and I have run a fair amount of events over the past few months demonstrating how easy it is to build games for Windows 8 with Scirra Construct 2, and by doing so be able to Keep the Cash – $100 each for up to 10 apps accepted in each of the Windows…


Construct 2 Tip #4: Round Tripping With Event Variables

In a previous post, I showed how you could extend Construct 2’s generated Visual Studio project to add your own custom Settings flyouts. In this post, I’m going to take things one step further and show how to have controls on the Settings flyout interact with the game itself! After all the Settings Charm (along…


Construct 2 Tip #3: (Uniquely) Leveraging Sprite Animations

In Construct 2, or any game development platform, sprites are a key component and often used to animate movement of a player or other objects in the game, such as demonstrated by this tutorial. When you edit the Animations property of a sprite, four independent windows appear and represent a tremendous opportunity to create interesting…


Construct 2 Tip #2: Settings Flyouts

As we saw in my last post, the Windows 8 plug-in that comes with Construct 2 has a great number of events and actions that can add value to your Windows 8 game and make it shine over and above other platforms you might target. In addition to snapped view, another native feature of Windows…

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Construct 2 Tip #1: Implementing Snapped View State

This is the first of a short set of blog posts (following up on my article on Construct 2 Starter Kits) in which I want to touch on a few techniques and lessons I learned while building games and applications for the Windows Store using Scirra’s Construct 2. This post specifically covers how I’ve been…

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Construct 2 Starter Kits

Over the past few weeks, I’ve had a great time building HTML5/JavaScript games for Windows 8 with Scirra’s Construct 2, and I’ve been using those experiences to run a bunch of workshops with high-school and college students across New England. Construct 2’s niche is creating casual games for any HTML5 platform quickly, easily, and without…