Software Rendering Usage in WPF

As you know by default WPF uses Hardware acceleration (GPU) to render its content (aka Hardware rendering). In most cases rendering using Hardware (HW) acceleration is much more performant than rendering using Software. In some small cases SW rendering may be faster (E.g. low end graphics card sometimes found in Netbooks). WPF will always attempt…

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Memory Leak Hotfixes for WPF 3.5 SP1

Hopefully folks saw my related blog post Finding Memory Leaks in WPF-based applications .In this post below I wanted folks to be aware that we released few other KB Articles (Hotfix) that address other various memory leaks reported in .NET 3.5 SP1. Some of these fixes made it to .NET 4. 1. KB981107 (See: http://support.microsoft.com/kb/981107)…

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WPF “Airspace” when using WEB Browser control

As you may know, when you interoperate WPF with other technologies you can’t overlay WPF and WinForms/Win32 content because of the “airspace” limitations (read more here).Any given pixel in a window is either owned by WPF or WinForms/Win32, not both. On the other hand, you can overlay all the WPF content you want because WPF manages and…