Add Facebook login to your Windows Store apps

Sanjeev Dwivedi posts the details: Today, we are excited to announce that on Windows Store apps and Windows Phone 8 apps, you can easily integrate Facebook Login. Facebook Login lets users sign in to Facebook only one time across multiple devices. If another app then wants to access the users Facebook account, the user just…


How to align sensors with your app’s orientation

Brian Rockwell presents a quick overview showing how to align a device’s sensors with your app’s orientation: The sensors supported by Windows Store apps offer a powerful way to spice up your app’s functionality. Sensors let your app know the relationship between the device and the physical world around it; the direction, orientation, and movement…


Quick tips for porting a XAML Split App to Windows 8.1

If you have an app in the Windows Store already, and you used the Split App (XAML) template as the basis of your app, you’ll notice that the VS2013 compiler complains when you retarget the project to Windows 8.1 and build it: Warning: ‘Windows.ApplicationModel.DataTransfer.DataPackage.SetUri(System.Uri)’ is obsolete: ‘SetUri may be altered or unavailable for releases after…


Reddit: Hi! We’re Windows 8.1 engineers. Ask us anything!

Closed now, but still some interesting stuff in here: Hello everyone! We’re a group of engineers from the Windows team at Microsoft. Our focus areas included user experiences, the app platform, Internet Explorer and more. We are here from 10:30 to noon to answer your questions about Windows 8.1. We are best suited to discuss…


Retargeting your Windows Store apps to Windows 8.1 and WinJS 2.0

Eric Schmidt has the lowdown on navigating your Windows Store apps using JavaScript to the release build of Windows 8.1 (available on October 18th). He gives us a detailed walkthrough for: Syncing versions of Windows Library for JavaScript (WinJS), Visual Studio 2013, and Windows 8.1.  Updating solutions to the release build of Windows 8.1. Retargeting…


Notes on porting to DirectX 11.1: Textures

Previously: Notes on porting to DirectX 11.1 from earlier versions A lot changed between DX11 and DX11.1, and texture processing is a big part of the delta. As you may know, the D3DX utility library is gone, replaced by external shared source libraries. The docs for handy texture utilities like D3DX11CreateShaderResourceViewFromFile say this: Instead of…


Notes on porting to DirectX 11.1 from earlier versions

Yours truly has moved to a new team in the Windows Developer Content org, so now I focus on DirectX and game development. Long-time readers know of my interest in computational methods for mathematical physics, so this is a great opportunity for porting some code to the GPU for high-performance number crunching. But first, I…


Use open source code in your Windows Store apps: Cocos2DX, Cinder, Ogre3D, Box2D, Bullet, OpenCV, and Angle in Visual C++

Olivier Bloch brings the good news: MS Open Tech has been working with many open source technologies to help Web and C++ developers extend their reach and have their code work seamlessly on Windows devices. You can now integrate your code using Cocos2DX, Cinder, Ogre3D, Box2D, Bullet, OpenCV, or Angle to a C++ Windows Store…


API diff report for Windows 8 and Windows 8.1 Preview

Koen Zwikstra at First Floor Software has published a diff report of the Windows 8 and Windows 8.1 Preview assemblies, showing how the API surface has changed. Very handy! Windows 8 vs Windows 8.1 Technorati Tags: Windows 8,Windows,Windows programming,Windows SDK


Build 2013 roundup

In case you weren’t able to attend Build 2013 last week (like me), Jake Sabulsky wraps it up for us: Day 1 Keynote On Wednesday Steve Ballmer kicked off the conference with the Day 1 keynote. He was joined by Julie Larson-Green and Antoine Leblond, who showed off lots of cool features of Windows 8.1…