Create cross-device experiences with the Project Rome SDK for Android

  Get it here. Program Manager Carmen Forsmann explains: Project Rome is a platform for creating experiences that transcend a single device and driving up user engagement – empowering a developer to create human-centric scenarios that move with the user and blur the lines between their devices regardless of form factor or platform. Today, we…


HoloLens Commercial Suite debuts – Dev kit now available in Canada and U.S.

I worked on HoloLens for two years and can assure you that it’s amazing. With the Windows 10 Anniversary Edition, businesses can get the Microsoft HoloLens Commercial Suite, which adds a lot of nice new features: Kiosk mode: Limit which apps run on the device, to enable demo or showcase experiences. Mobile Device Management (MDM)…


More Personal Computing: Deep dive into the FamilyNotes sample app

Before I moved to DX, I worked on a great team of content developers, and we created the FamilyNotes sample app (FamilyNotes sample at GitHub) to show how to use unique features of the Windows 10 platform, like face recognition, speech, ink, and voice commands. Create and present “sticky notes” for everyone in the family….


Visual Studio 2015 Update 3 is available

Download: Visual Studio 2015 Update 3. New and improved features: Tools for Apache Cordova Developer Analytics Tools Debugging and Diagnostics Visual Studio IDE Tools for Universal Windows apps Architecture Tools Visual C++ Node.js Tools for Visual Studio Web Developer Tools TypeScript C# and Visual Basic Team Explorer Xamarin My favorite new feature may be the…


More Personal Computing in Windows 10: Using Ink, Voice, and Face Recognition in a UWP App

  Our team wanted to demonstrate some of the “More Personal Computing” features – what the rest of the world calls NUI – that you get for free on the Windows 10 platform. So we wrote a UWP app named “Family Notes”. It has some nice features: Speech recognition and speech synthesis by using the…


Blog reboot

It’s been exactly two years since my last post, so it’s about time to reboot the blog. After two discreet years on the amazing HoloLens project, I’ve moved to the Learning eXperiences (LeX) team as a Developer Learning Evangelist. The blog’s focus will expand from Windows programming to include code and discussions around more technologies…


DirectX 12 announced: Get the deets here

  Matt Sandy dishes on DirectX 12. It’s gonna rock. DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX.  Direct3D is one of the most critical pieces of a game or game engine, and we’ve redesigned it to be faster and more efficient than ever before.  Direct3D 12…


Weathr, a 3D weather app: code sample in C++, DirectX, and XAML

Thomas Petchel knocked this out in his spare time: While working on the Hilo C++ project, I really wanted to further explore the intersection among C++, DirectX, and XAML in the context of a Windows Store app. A 3D weather app seemed novel (I’ve never seen one before) yet doable (arguably easier to implement than…


First look: Kinect for Windows v2 Developer Preview SDK

Longtime readers know that I have great enthusiasm for the Kinect sensor as a revolutionary NUI technology. Now I can report that I was accepted to the Developer Preview program, and my new Kinect for Windows sensor arrived today. The packaging goes out of its way to make you feel special: when the box opens,…


DirectX game templates for Visual Studio are posted

Get them here. Are you creating a game for the Windows Store? If you’re looking for high-performance, you’ll need to code it in C++ and DirectX. These project templates give you a big head start: The Windows Developer Content DirectX game learning template sample extends the basic DirectX app template with features that help you…