First look: Kinect for Windows v2 Developer Preview SDK

Longtime readers know that I have great enthusiasm for the Kinect sensor as a revolutionary NUI technology. Now I can report that I was accepted to the Developer Preview program, and my new Kinect for Windows sensor arrived today. The packaging goes out of its way to make you feel special: when the box opens,…


Kinect for Windows SDK v1.8 released, with HTML5, Kinect Fusion improvements, and more

Download it here: Kinect for Windows SDK v1.8. Also: Kinect for Windows Developer Toolkit v1.8. Here’s Bob Heddle with the announcement: I am pleased to announce that we released the Kinect for Windows software development kit (SDK) 1.8 today. This is the fourth update to the SDK since we first released it commercially one and…


Kinect SDK 1.7 with Interactions and Fusion is posted

Get it here. This release is very exciting, because it includes the amazing Kinect Fusion feature, which enables high-resolution 3D capture in realtime: Also, you get gesture recognition out of the box:   I can hardly wait to hook up the Kinect sensor to my Surface Pro and walk around my living room, scanning the…


Kinect for Windows developer blog launches with announcement of new open source sample code

Exciting stuff: We are happy to announce we are releasing the Kinect for Windows samples under an open source license.  You can find everything on CodePlex:  We have posted a total of 22 unique samples in C#, C++, and Visual Basic. Here’s what you get, all under an Apache 2.0 license: Sample C# C++…


Kinect for Windows SDK v1.5 released

Download here. Craig Eisler of the Kinect for Windows team has the latest. For me, the most interesting new features are tracking for the seated skeleton and Near Mode, which brings Kinect into the sphere of productivity applications: Seated Skeletal Tracking is now available. This tracks a 10-joint head/shoulders/arms skeleton, ignoring the leg and hip…


Kinect-Emotiv mashup prototype

Longtime readers of the Learning Curve know about my fascination with brainwaves, aka, neurodata (Again with the brainwaves). Then along came Kinect, which provided a pleasant distraction. But how to get the best of both worlds? With the release of the Kinect for Windows SDK, it became an interesting experiment to see if the real-time…


Kinect for Windows SDK v1.0 is posted

Download here. In the three months since Beta 2, there have been many improvements to the SDK and runtime, including: Support for up to four Kinect sensors plugged into the same computer; Significantly improved skeletal tracking, including the ability for developers to control which user is being tracked by the sensor; Near Mode for the…


Kinect For Windows SDK beta is posted

Download Kinect for Windows SDK beta. NUI geeks rejoice! The noncommercial Kinect SDK beta is available from Microsoft Research.  Skeleton-tracking provided by the Kinect For Windows SDK beta. Get documentation here. Here are the code samples that you get: Sample code files are included in the Kinect for Windows SDK beta download and are installed…


Kinect and WorldWide Telescope at MIX ‘11

Everybody knows that WorldWide Telescope is pretty cool. But when you drive its UI with Kinect, it’s a whole different experience:     I am so looking forward to the Kinect SDK beta, reportedly coming later this spring. WorldWide Telescope Kinect Control Technorati Tags: Kinect,WorldWide Telescope


NYC Kinect event: How to get your Kinect app on Microsoft platforms with Dave Drach

Kinect devs in New York City may want to attend: Map to Microsoft Offices at 1290 Avenue of the Americas New York, NY How to get your Kinect app on Microsoft platforms with Dave Drach Thursday, March 31, 2011, 7:00 PM Microsoft Offices, 6th floor 1290 Avenue of the Americas New York, NY Selected By:…