Shawn on the difficulties of shipping

Quite often, I kid around with my fellow developers when faced with a tough design tradeoff.  Sometimes I break the tension by interjecting (in a slightly whiny twang) "Coding is hard!"   It's turned into a bit of a running joke around here.  In fact, I should be saying what I actually mean: "shipping is hard!"

Shawn takes a stab and describing why, and explaining why your feedback is still super-critical, and how postponed bugs factor into our equation.

Comments (1)

  1. Joe Chung says:

    Coding before you ship something is not hard. Shipping is not hard. Coding on something after you have shipped it is hard.

Skip to main content