VCD: Code signing is implemented

Well, code signing is implemented and I’m waiting on a code review before checking it in. This should allow all the Smartphone developers out their to avoid the hassle of setting up a post build step to call into the code signing tool. Cheers!

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New deployment model for Visual Studio for Devices

So, even though you don’t have your hands on the beta yet, we’re already addressing your concerns. The current plan for deployment is that we’re going to go back to the basics. Remember the deployment tool bar in VS2003? We’re bringing it back. By default, the deployment device on a newly created project will be…

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How should deployment work in VC++ for Devices?

Hey, given the great feedback we got from Josh’s new project questions, we’re going to pose another question to you: How do you want deployment to work in VC++ for Devices? As those of you who have gotten your hands on early versions have no doubt noticed, deployment can be interesting. It gets even more…

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Developing for multiple platforms at the same time…

So, the next version of the IDE will support multiple platforms per project, including Win32 and WinCE platforms in the same project. You will be able to develop for Pocket PC, SmartPhone, and generic Windows CE devices at the same time. My co-worker Josh has a post up currently showing what the code looks like…

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Visual C++ for Devices is alive!

Well, we’re getting towards a heartbeat anyway. Actually, it’s really more of a death march for the developers, testers, and program managers. With the next release of Visual Studio (codenamed: Whidbey), support for native (a.k.a. C++) device development will be integrated into the Visual Studio IDE for the first time in several releases. I’ll be…

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