Well- behaved, unobtrusive design-time data is essential for designers to create high-fidelity data templates and get a comprehensive view of the scene they are designing. If you agree, here is a must read on the common approaches to implementing design-time data inside blend (and Cider); the write-up covers:
- The common ways to use ObjectDataProvider for design-time data. Pros & cons for each.
- My favorite way to do design-time data via an Attached behavior..
Let me know if I missed any thing..