Responding to Comments from "DWM’s use of DirectX, GPUs, and hardware acceleration"

My earlier post on “DWM’s use of DirectX, GPUs, and hardware acceleration” generated some good comments and questions.  I’ll use this post to respond. dzCepheus wonders about end users and developers creating their own effects, for instance, mapping window content onto spinning cylinders.  This is definitely something that we’ve thought about, and are going to…

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DWM’s use of DirectX, GPUs, and hardware acceleration

For the last few years, both desktop and laptop PCs have been outfitted with increasingly powerful graphics chipsets, including blazingly fast geometry and pixel processing, higher fill rates, and faster and faster bandwidth between system memory and video memory.  Further, GPU computational increases has been exceeding Moore’s Law for some time, outpacing CPU growth.  The…

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Responding to Comments from "Under the Hood of the DWM"

Wow… lots of great interest and comments in my previous post on “Under the Hood of the Desktop Window Manager”.  Rather than attempting to comment inline, I figured I’d try to address in a separate post.  So here goes: Anonymous: I’d like to know why DWM can’t just use the alpha channel of the buffer…

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Under the Hood of the Desktop Window Manager

I’ve made a grand total of one post in about the last 21 months.  What have I been doing during this time?  Why, working on the new Desktop Window Manager for Windows Vista, of course!  The Desktop Window Manager (DWM) is one of the more visible features and changes to Windows coming out with the…

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