Simulating “Weak Delegates” in the CLR

Introduction What follows may seem like a fairly obscure topic relating to lifetime management in the CLR, but for those who have hit upon this scenario (and they may not even know they have), this is a very helpful pattern to know about. In some of the development of Avalon, we hit upon a pattern for…

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Introducing 3D in Avalon and 2D/3D Integration

At the beginning of May, we gave a number of presentations on Avalon at WinHEC.  One thing that we also did, without making much fanfare about it, was make the first public showing of 3D in Avalon.  I’m really excited about 3D in Avalon because of some of the opportunities for innovation it provides (and because…

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Talking Avalon at WinHEC

Earlier this month I had the opportunity to present the overview of Avalon at the Windows Hardware Engineering Conference (WinHEC).  The conference attendees are typically independent hardware vendors, designers, and folks writing software at the software/hardware interface level.  As such, there’s less interest in the higher level aspects of Avalon, but there was a lot…

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My Avalon talk at PDC 2003 – Better Late Than Never

I gave a talk at PDC 2003 back in October, and haven’t managed to mention it here since then.  Here’s the abstract: Avalon Graphics and Media (Part 2): Using Graphics, Animation and Composition in Your ApplicationsAll Windows “Longhorn” application developers that make use of graphics to create exciting applications and controls will benefit from this session’s…

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