A Series on GPU-based Effects for WPF
GPU-based Effects are a hot new feature in WPF for .NET 3.5 SP1. I'm going to be blogging a series of articles with progressively more detailed information in them, and am using this post as a place to store a table of contents of these posts. Here's what's out there so far:
- GPU-accelerated custom Effects for WPF
- Using Effects in WPF (Part 2)
- More details on how Effects work
- Writing custom GPU-based Effects for WPF
- A simple Effect sample project and ClickOnce application
- Writing custom Effects - adding parameters to Effects
- A VisualStudio BuildTask and project and item templates for writing ShaderEffects
- Introducing Multi-Input Shader Effects
- A More Useful Multi-Input Effect