Developer asserts Xbox 360 and PS3 Visuals will be undiscernable


Joystiq and Kotaku mention a next gen interview with the


From Kotaku
In a Pre-E3 interview with IGN, Swedish developer Starbreeze Studios (The Chronicles Of Riddick: Escape from Butcher Bay) talk next-gen and offer their insights on the next-gen console cat fight. So, is there really a big difference between the Xbox 360 and the PS3? One Starbreeze folkin had this to say:


The PS3 will have a content size advantage with Blu-Ray and a CPU advantage for titles that are able to utilize a lot of the SPUs. The Xbox360 has a slight GPU advantage and its general purpose triple-core CPU is relatively easy to utilize compared to SPUs. I expect that it will be near impossible to tell Xbox 360 and PS3 screenshots apart.

Way to serve up a PS3 fanboy kick-in-the-pants! Commence flame war.


More Here [IGN] Thanks, Snatchy!


Joystiq:
Developer: PS3, 360 graphics "impossible to tell apart"


By Blake Snow







Filed under: ,



In response to what it's like to program and design The Darkness (FPS) for both Xbox 360 and PS3, Chronicles of Riddick developer had this to say: "The PS3 will have a content size [and] CPU advantage... The Xbox360 has a slight GPU advantage... I expect that it will be near impossible to tell Xbox360 and PS3 screenshots apart."

Hopefully that keeps everyone happy.

[via
Digg]


Skip to main content