Computer Gaming workshop for CS1/CS2 classes at SIGCSE

ANNOUNCING FREE SIGCSE Pre-Conference Workshop
Developing CS1/2 Programming Assignments on the XBOX 360 Console

Prof. Kelvin Sung, Associate Professor of Computing and Software Systems, University of Washington (Bothell)

Portland, OR – March 12, 2008

The recent development and success of computer gaming classes and gaming-themed curricula are exciting and have demonstrated interesting potentials. However, for faculty members with no computer gaming or graphics background the outlook of adopting or developing games-related courseware materials may seem daunting. Our tutorial is designed specifically for these faculty members. Based on the recently released Microsoft XNA framework we will present a simple programming abstraction and guide participants in developing a simple 2D “Block Breaker” game. We will also demonstrate existing simple XNA-based game-themed assignments. All participants will have access to all source code and step-by-step development guides.  Further details and online registration at