Visual J# 2.0 Redistributable – Second Edition: Leveraging Existing 32-bit Visual J# Code


The 64-bit editions (x64 and IA64) of Microsoft Visual J# 2.0 Redistributable Package – Second Edition enable users to take full advantage of the 64-bit .NET Framework (v2.0 and v3.0) and the underlying 64-bit hardware platform without having to deal with differences between the 32-bit and 64-bit hardware platforms. To know more about the differences on the two platforms see the whitepaper here.


In most cases, Visual J# applications that were developed by using previous versions of Visual J# Redistributable targeting the 32-bit platform can be recompiled by using the Visual J# compiler that ships with Microsoft Visual J# 2.0 Redistributable Package – Second Edition and can be executed as 64-bit native applications without source code modifications. However, 32-bit Visual J# applications that have dependencies on floating-points, native code (for example, DLLs or COM InProc Servers) or the feature set that is not supported may require modifications when porting to 64-bit platforms.


To use the existing 32-bit code on the 64-bit platform, the application must be recompiled on a computer with the Microsoft Visual J# 2.0 Redistributable Package – Second Edition compiler by using the ‘/platform’ compiler switch.


Though it would be great to never know about the differences of the underlying platforms, a few scenarios which developers must address are available in the whitepaper here. Following are a few more feature areas supported by Visual J# for which a source code change would be needed to execute the applications natively on 64-bit platforms:



















32-bit vs. 64-bit Platform Difference


 


Recommendation(s)


JavaCOM


Use .NET COM interop instead of COM interop.


J/Direct


Use .NET PInvoke instead of making native calls.


J++ delegates


Use .NET delegate to author delegates.


WFC


Use Windows Forms to write controls.

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