10 Minutes with Construct 2: 3rd Party Plugins

[bing_translator] To start your weekend we quickly check the basics of using 3rd party plugins to improve your game. Using the plugins share by the Scirra community (http://www.scirra.com/forum/) you can add incredible functionalities to your projects. In the video we check some quick examples and discuss the pros and cons of using these plugins.

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10 Minutes with Construct 2: User Interface review

[bing_translator] In this new video of the 10 Minutes with Construct 2 series we check a few useful aspects for Construct 2’s UI. Some simple aspects like the “snap to grid” option and the “Z order bar” can help you to finish your dream project.

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10 Minutes with Construct 2: The Touch Plugin

[bing_translator] This new video of the 10 Minutes with Construct 2 series brings you a detailed review of the Touch plugin, that can be useful to create touch enabled games. If you are thinking about creating a game that is ready to be played in mobile devices you better learn the nuances of this plugin. In…

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10 Minutes with Construct 2: Bullet Behavior

 In this video we check one of the basic behaviors of Construct 2: The Bullet Behavior.    I use the Bullet behavior in many scenarios in my games, usually any element that needs some sort of independent movement will include this behavior 🙂

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10 Minutes with Construct 2: Functions pt V Calling other functions

In the latest video around Functions in Construct 2 we will check how a function can call other functions.   In the previous video, Recursion, we saw a little bit of this, but with the example included in this video I hope to make it quite clear how a function can call other functions and…

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10 Minutes with Construct 2: Functions pt IV Recursion

 Continuing the topic of Functions in Construct 2, today I am sharing this video that shows you how to do recursive calls with a classic example: Calculating the factorial of a number.  And before you add that comment I know that I could have calculated 0! but since the result was practically the same and…

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10 Minutes with Construct 2: Functions pt III Returning value

 In the third video of the series around functions we will see how to set the returning value of a function and a new example that illustrates how to use functions in your projects.  Please make your comments and suggestions for new videos.

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10 Minutes with Construct 2: Functions pt II, parameters

Continuing the overview of Functions in Construct 2, in this video I will show you how to send parameters to a function and how to use them. In following videos I will get deeper in the different aspects of the Functions and will even see an example of Recursion!, yeah, something simple but powerful when…

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10 Minutes with Construct 2: Functions pt I

This video covers the basics of Functions in Construct 2. Functions are incredibly useful to make your game more efficient and the events easier to understand. I had a suggestion to cover this subject in one of the comments of a previous video. I have created already a series of short videos that cover this…

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Creating a Patrolling Enemy: Simple AI for your game

Originally I wanted this video to be part of the “10 Minutes with Construct 2” series, but in the spirit of creating some good content it went almost for half an hour. In this video I show you one of the many ways that you can make an enemy patrol an specific area until they…

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