Creating a Patrolling Enemy: Simple AI for your game

Originally I wanted this video to be part of the "10 Minutes with Construct 2" series, but in the spirit of creating some good content it went almost for half an hour.

In this video I show you one of the many ways that you can make an enemy patrol an specific area until they can see your player.

This can be added to my Tower Defense "Template" or to any kind of top view type of game.

Let me know if this is something that helps you with your game and add questions or comments at the bottom.


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