10 Minutes with Construct 2: Bullet Behavior

 In this video we check one of the basic behaviors of Construct 2: The Bullet Behavior.    I use the Bullet behavior in many scenarios in my games, usually any element that needs some sort of independent movement will include this behavior 🙂

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10 Minutes with Construct 2: Functions pt V Calling other functions

In the latest video around Functions in Construct 2 we will check how a function can call other functions.   In the previous video, Recursion, we saw a little bit of this, but with the example included in this video I hope to make it quite clear how a function can call other functions and…

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10 Minutes with Construct 2: Functions pt IV Recursion

 Continuing the topic of Functions in Construct 2, today I am sharing this video that shows you how to do recursive calls with a classic example: Calculating the factorial of a number.  And before you add that comment I know that I could have calculated 0! but since the result was practically the same and…

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10 Minutes with Construct 2: Functions pt III Returning value

 In the third video of the series around functions we will see how to set the returning value of a function and a new example that illustrates how to use functions in your projects.  Please make your comments and suggestions for new videos.

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10 Minutes with Construct 2: Functions pt II, parameters

Continuing the overview of Functions in Construct 2, in this video I will show you how to send parameters to a function and how to use them. In following videos I will get deeper in the different aspects of the Functions and will even see an example of Recursion!, yeah, something simple but powerful when…

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10 Minutes with Construct 2: Functions pt I

This video covers the basics of Functions in Construct 2. Functions are incredibly useful to make your game more efficient and the events easier to understand. I had a suggestion to cover this subject in one of the comments of a previous video. I have created already a series of short videos that cover this…

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Creating a Patrolling Enemy: Simple AI for your game

Originally I wanted this video to be part of the “10 Minutes with Construct 2” series, but in the spirit of creating some good content it went almost for half an hour. In this video I show you one of the many ways that you can make an enemy patrol an specific area until they…

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10 Minutes with Construct 2: Global and Instance Variables

The video actually went over what I expected and with 17 minutes it may not qualify for the “10 Minutes with Construct 2” series, but the intention was the same, so… This short video illustrates some of the differences and applications of the two kinds of variables used in construct 2.  This is my answer…

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10 Minutes with Construct 2: Trigger Once While True

Going back to basics I leave you a short video that answers a question made in my YouTube Channel: How does the “Trigger Once While True” condition works. In the video I create a small example to illustrate how to use this condition and the best way to make the most of it.   Remember…

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Create your own Tower Defense XVI, Cleaning the game

Today I am sharing with you another video from my Twitch channel http://www.twitch.tv/hielo777/ with my series GameDev Adventures. This video is the sixteenth part that will help you to understand the different aspects of a classic Tower Defense game and how to implement them in Construct 2.   After adding the generic template for the last video it…

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