This video is the sixth part that will help you to understand the different aspects of a classic Tower Defense game and how to implement them in Construct 2. Here you can find the links for the previous parts:
All the videos can also be found in my YouTube Channel http://bit.ly/hielotube even after they have been deleted from Twitch.
I continue the conversation of how to implement a creep wave system in your own game. At least two more videos are on the works for more flexibility on the creep wave system that will make your game amazing.
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All comments are greatly appreciated.