Ask Learn
Preview
Please sign in to use this experience.
Sign inThis browser is no longer supported.
Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.
Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
We are happy to announce the availability of Visual F# Tools 3.1.2, the latest update to the Visual F# compiler and F# IDE tooling for Visual Studio. You can download the installer package here.
Building upon Visual F# 3.1, and the first out-of-band update Visual F# Tools 3.1.1, Visual F# Tools 3.1.2 is a standalone, F#-only installer that packages the latest updates to the F# compiler, interactive, runtime, and Visual Studio integration. The IDE updates apply to Visual Studio 2013 Pro+, Desktop Express, and Web Express.
To begin with, it’s worth noting that this is the first Visual F# Tools release since we expanded our open source efforts and began taking contributions, and therefore the first release to include direct contributions from the F# community! We would like to thank all of the developers who worked with us by opening bugs, sending pull requests, and participating in discussions.
Commits from the following community F# developers are included in Visual F# Tools 3.1.2: antofik, Don Syme, Jon Harrop, Robert Jeppesen, Steffen Forkmann, Vladimir Matveev, Will Smith, Xiang Zhang.
We continue to expand .NET portable library support in Visual F#. New in this release, developers will find F# project templates, along with compiler and runtime support, for two additional portable profiles:
This is in addition to the two profiles previously supported – Profile 47 (.NET Framework 4.5, Silverlight 5, Windows 8) and Profile 7 (.NET Framework 4.5, Windows 8).
Issues with adding project references between C# and F# portable libraries have also been addressed in this release. Altogether, this means that for the first time you can add an F# portable library project directly to a Windows Phone 8.1 solution!
F# developers love the quick-iteration development workflow enabled by F# Interactive – “edit-compile-test” is more or less distilled to “edit-test” – and tend to dislike anything that slows them down.
Oddly enough, one of the most common speed bumps in this loop is actually F# Interactive itself! Adding a #r assembly reference causes the referenced assembly to be locked on disk. If that assembly is part of your solution, and you want to rebuild it, make sure to restart FSI first! If you don’t, your build will fail with the dreaded “The process cannot access the file 'bin\Debug\ClassLibrary1.dll' because it is being used by another process.”
Those errors should no longer be an issue. F# Interactive now supports non-locking #r references via shadow copy.
This is a configurable behavior. Non-locking references are enabled by default in the hosted Visual Studio F# Interactive, and configurable via the F# Interactive options dialog. On the command line, the default behavior for fsi.exe has not been changed, but you can easily enable the new behavior via the switch --shadowcopyreferences+
If you are using F# for web development, perhaps utilizing one of the excellent community project templates that are available, you have likely noticed that the Visual Studio “Publish” action has not worked for F# projects in the past. This long-standing issue has finally been addressed; you can now publish F# web and Azure projects directly from Visual Studio!
The F# compiler now allows for the shebang (#!) directive to exist at the beginning of F# source files, and will treat such a line as a comment. This allows F# scripts to be compatible with the Unix convention whereby a script can indicate to the OS what interpreter to use by providing the path to that interpreter on the first line, following the #! directive.
This change does not affect how F# file associations are configured on Windows.
F# supports slicing syntax for working with arrays and other multi-dimensional data types, and developers can define custom slicing behavior for their own types by implementing appropriate overloads of the GetSlice and SetSlice methods.
In previous releases, the compiler enforced a limit of 4 slicing dimensions. This limit has been lifted; developers are now free to define arbitrary-dimensional slicing semantics in their code.
There was previously a restriction preventing space characters from being used in active pattern case identifiers. This restriction has been relaxed; space characters may now be used in `` ``-escaped case identifiers.
In addition to what’s mentioned here, Visual F# 3.1.2 also includes a number of bug fixes, a couple of performance improvements, and even some optimized code generation for struct processing. A full list of changes and bug fixes is in our Codeplex repo.
For more information about F# generally, please visit https://fsharp.org. If you are interested in contributing to the Visual F# Tools, please visit our open source home at https://visualfsharp.codeplex.com/
Anonymous
August 20, 2014
Awesome! Thank you all!
Anonymous
August 21, 2014
Great work everyone! This is awesome stuff.
Anonymous
August 21, 2014
Congratulations on the good work to all involved.
Many thanks for making it also available for the express editions.
Anonymous
September 21, 2014
Thanks! It is nice to see that F# is still growing.
Anonymous
August 03, 2015
F# is awesome! No more to say...
Please sign in to use this experience.
Sign in