[Babylon.js] Open-sourcing the documentation

While working on Babylon.js 2.2, I have to admit that the framework is becoming a really important piece of software with a big number of APIs. With David Rousset, our first priority when designing the API is to keep things simple. A good framework has to be easy to understand and extremely easy to use….


What’s new in Babylon.js v2.1

It is always a pleasure for me to write this kind of article. Talking about the great stuff we are filling Babylon.js with always make me proud and happy. And this time, this is even more true than ever because this version is definitely the most community oriented ever. What I mean with community oriented…


What’s new in Babylon.js v2.0

Well, a lot of things are new actually . You can find the complete “What’s new” here but I would like to take some time with you to showcase a few of the cool stuff that we cooked with love for you. Feel free to ping me on Twitter if you want to discuss about…


Why we decided to move from plain JavaScript to TypeScript for Babylon.js

One year ago when we decided to sacrifice all of our spare time to create Babylon.js we had a really interesting discussion about using TypeScript as main development language. At that time, TypeScript was not robust enough (even if we did some experiments) so we decided to use plain JavaScript language. But I am really…


What do you mean by shaders? Learn how to create shaders with babylon.js

You may have noticed that we talked a lot about babylon.js during //Build 2014. If you do not, you can see the keynote for day 2 here and go directly to 2:24-2:28: http://channel9.msdn.com/Events/Build/2014/KEY02 Steven Guggenheimer and John Shewchuk demoed how the Oculus Rift support was added to Babylon.js. And one of the key thing for…


Next Game Frontier: The first event around web gaming

I am glad to announce that Microsoft and Samsung will organize the first technical conference purely dedicated to Web Gaming: www.nextgamefrontier.com It will take place in Paris on March 13th, 2014. Places are limited so be sure to register today! We prepared a huge amount of technical sessions for you with great international speakers: 9:30am…


[Babylon.js]–The Train demo

To celebrate the launch of Windows 8.1 and Internet Explorer 11, we decided to create a new demo scene for Babylon.js. This demo was intended to show off the raw power of WebGL on modern browsers like Internet Explorer 11. I asked one of my friend (Romuald Rouhier) to allow us to use a 3D…


Understanding DeviceOrientation events by creating a small 3D game with babylon.js

Internet Explorer 11 adds support for some new cool DOM events: the DeviceOrientation events. These events provide information about the physical orientation and motion of the current hardware. The W3C has published a specification for these events: http://www.w3.org/TR/orientation-event/ During this article I will show you how to use these events within a small 3D game…