Audio input and output formats

We’ve had some questions about what audio formats the XNA content pipeline can take as input, and what formats they are converted to. Now that the 3.0 beta has shipped, I figure it’s a good time to get some of that information out there. So, to be clear, this information is all true for the…

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You are hearing me talk.

The powers that be have just posted slides and WMA audio recordings from GameFest! Here’s some links. Mitch’s presentation, What’s New In XNA Game Studio 3.0 Frank’s perf talk: XNA Game Studio Performance 2008: Multithreading and GPU My Content Pipeline presentation! W00T! Real World Content Pipeline Examples Shawn’s Content Pipeline presentation: Building Worlds with the…

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