Content Importers

If you’ve thumbed through the links in my last post on this subject, hopefully you’ll have a bit more of an understanding of what problems the content pipeline is trying to solve, and what constraints it has. I’m going to start off by writing a bit about content importers, since (as we’ll see) the importer…

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Useful Content Pipeline Links

As I wrote the other day, I’d like to help out people that are having trouble understanding the content pipeline, and I’m planning on writing some blog posts about it. I don’t have a lot of time right now to dedicate to this, but I was digging around the other day trying to see what…

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Quick N Dirty Tutorial: Making Nice Explosion Sprites

When I was working on the alpha blending posts, I found myself in need of a texture to demonstrate how additive blending could be used to make an explosion effect. When I worked on a shooter a few years back I learned a little bit about how to do that, but couldn’t really remember the specifics….

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What’s the Most Confusing Part of the Content Pipeline?

I’ve started to look through some of the feedback from our recent survey, and noticed that there’s a lot of you out there who are having trouble understanding the content pipeline. Documentation was a frequent complaint, and a few people mentioned a lack of a high level overview. To remedy this, I’m considering starting a…