Announced at GDC.
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I would love to know how implementation of the managed runtime on XBOX 360 differents from the implementation we have on our desktops. Has work been done to make GC workable in a tight game loop. I know the Singularity folks at MSR have their own version of the managed runtime and their own C# compiler so I wonder how or if the XBOX version differs. One imagines the BCL is very different (slimmed down for one thing).
Yeah, I’m also very curious how MS is going to convince console game developers to use a managed memory environment. Typically these people won’t even use XML or the STL because they fear "code bloat" and unnecessary slowdowns!
This is great news. Tom & Chris, go to Michael Klucher’s XNA blog, he’s answered some of the questions you asked.