Rob Miles, from the University of Hull in the UK, has created a free pack of curriculum material for teachers or others who want to use the Kinect for Windows device within education. It might be for creating an educational application, or because you want to help your students to develop their own applications using the body tracking capabilities of Kinect. It is based on the XNA framework, which is widely used by students to develop their own gaming applications.
Here’s the description from the site:
The Kinect sensor adds a new dimension to Xbox 360 gameplay through its ability to read its environment and track the body movement of players. It is also a creative device that can be a great teaching tool.
Rob Miles from University of Hull (UK) has created a set of curriculum materials that show how you can harness this creativity and get students enjoying themselves while writing programs that make use of the unique abilities of this sensor and Kinect for Windows software.
This material contains information on the Microsoft Kinect sensor bar and the Microsoft Kinect SDK. It assumes a working knowledge of the C# programming language, the XNA framework and program development using Visual Studio
The package includes introductory information on the Kinect sensor and SDK (Software Development Kit), and gives advice on writing Kinect programs – including using the video and depth camera, people tracking, using voice response and creating augmented reality scenarios.