Latest Developments in General Purpose GPU Programming with F#

Starting with our experiments with integrating General Purpose GPU programming into F# at Microsoft Research, I’ve been watching the evolution of F# as a GPGPU programming platform. Over time, GPGPU programming with F# has become both more professionalized, and much more broad spectrum (including CUDA, OpenCL and other options). Some latest developments in this area have…

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F# on Android – Experience Report

Faisal Waris has published a very interesting Experience Report on using F# on Android with the Xamarin tools. It is fabulous to again see independent confirmation of the value of F# in the mobile computing space. TL;DR: F# and Xamarin triumphed. I can’t imagine writing such a complex mobile app in another language. Instead of…

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