Marshalling Complicated Structures using PInvoke

This article talks about marshaling structures using PInvoke which has a pointer to an array of another structure as a member.

When calling native functions in a managed application, a frequent question that comes to mind is how to marshal a nested complicated structure. Recently I came across a scenario where we have to marshal a structure which contains a pointer to an array of another structure as a member.

When doing PInvoke, it’s essential to know what is the layout of the native structure and how it can be marshaled. During marshaling, one of the most important steps is converting unmanaged types to managed types. You can use the below link for conversion table to match basic data types.

msdn.microsoft.com/en-us/library/aa719104(VS.71).aspx#docum_topic3

Here is an example of C struct definitions that need to be marshaled and a function to marshal them

// NativeDLL.cpp : Defines the exported functions for the DLL application.

#include "stdafx.h"

#include <strsafe.h>

#include <stdio.h>

#define _EXPORTS_API __declspec(dllexport)

#define HASHSIZE 151

typedef struct CELL

{

    char *name;

    char *label;

    char *fmt;

    double amount;

    unsigned int precision;

    unsigned int flags;

    unsigned int rank;

   

} CELL;

typedef struct CELLTABLE

{

    CELL *table[HASHSIZE];

    void *userData; // reserved for future use

} CELLTABLE;

extern "C" _EXPORTS_API void NativeFunction(CELLTABLE * pFinance)

{

      char buffer[1024];

      for ( int ix = 0 ; pFinance->table[ix] != NULL ; ix++ )

      {

            CELL * pCell = pFinance->table[ix] ;

StringCbPrintf(buffer, sizeof(buffer), "%d:\n%f\n%s\n%u\n%u\n%u\n",ix, pCell->amount, pCell->name, pCell->precision, pCell->flags, pCell->rank);

            MessageBox(NULL,buffer,"Test",MB_OK);

      }

}

Note: Char set of native application is set to Multi-Byte Character Set.

Managed Structure equivalent to Native Structure:

//MyManagedApp.cs file

using System;

using System.Collections.Generic;

using System.Text;

using System.Runtime.InteropServices;

namespace MyManagedAPP

{

    public class MyClass

    {

        private const int HASHSIZE = 151;

        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]

        public class CELL

        {

            public string name;

            public string label;

            public string fmt;

            public double amount;

            public UInt32 precision;

            public UInt32 flags;

            public UInt32 rank;

           

        };

        [StructLayout(LayoutKind.Sequential)]

        public class CELLTABLE

        {

            [MarshalAs(UnmanagedType.ByValArray, SizeConst = HASHSIZE)]

            public IntPtr[] table;

            public IntPtr userData;

        }

         

        [DllImport("PInvokeDll.DLL")]

        public static extern void NativeFunction(IntPtr finance);

        public void Test()

        {

            CELL[] cells = new CELL[HASHSIZE];

            cells[0] = new CELL();

            cells[0].amount = 123.45;

            cells[0].name = "First Record";

            cells[0].precision = 50;

            cells[0].flags = 0;

            cells[0].rank = 0;

           

            cells[1] = new CELL();

            cells[1].amount = 9876.54;

            cells[1].name = "Second Record";

            cells[1].precision = 3;

            cells[1].flags = 0;

            cells[1].rank = 1;

            cells[2] = new CELL();

            cells[2].amount = 24680.1357;

            cells[2].name = "Third Record";

            cells[2].precision = 2;

            cells[2].flags = 255;

            cells[2].rank = 4;

            CELLTABLE ct = new CELLTABLE();

            ct.table = new IntPtr[HASHSIZE];

            for (int ix = 0; ix < HASHSIZE && cells[ix] != null; ix++)

            {

                int nSizeCell = Marshal.SizeOf(cells[ix]);

                ct.table[ix] = Marshal.AllocHGlobal(nSizeCell);

                Marshal.StructureToPtr(cells[ix], ct.table[ix], false);

            }

            int nSizeTable = Marshal.SizeOf(ct);

            IntPtr pCellTable = Marshal.AllocHGlobal(nSizeTable);

            Marshal.StructureToPtr(ct, pCellTable, false);

            NativeFunction(pCellTable);

        }

        static void Main()

        {

            MyClass md = new MyClass();

            md.Test();

        }

             

    }

}

Note: Marshaling the structure in C#, it’s essential to set CharSet to Ansi if the C++ application expects an Ansi type string. If it’s not set to Ansi, output can be unexpected (Mostly first character of string passed). If you don't explicitly set the CharSet property, then its default is CharSet.Ansi. If the native application is built with UNICODE defined, the CharSet should be set to CharSet.Unicode.

Jyoti Patel

Developer Support VC++ and C#