C# Language Specifications: Building DLLs and Consuming them, yum!

In C# you get relief from using #include and header files, although I don’t really have a problem with using the header files in C++, the complied assembly are self describing which means that code and metadata are generated during compilation.  In the specification paragraph 1.2 discusses the Program Structure and shows you how to…

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DirectX OnRamp: Understanding Graphics Concepts Part 3

Previous                                                                                                                  Next You will need to understand a few things about the DirectX Graphic Concepts. Start with  Lesson 1: Understanding Graphics Concepts (it’s lesson one for DirectX, the other four lessons were related to Windows Programming).  Once you have worked through the DirectXTutorials, the MSDN material at Create your first Windows Store app using DirectX…

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C++/CX: DirectX OnRamp, Part 2: Working with Application LifeCycle

Previous Blog                                                                                                                                       Next Oh dear, yet someone else has stated that C++/DirectX is just too difficult.  Well maybe, but I have never been paid to do the easy thing, and I know how to deal with my career when things go badly (on the other hand I don’t do as well when things go good). …

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C++/CX: Win 8.1 DirectX On Ramp, Part 1: Stripper App

Next Blog The tutorial at http://www.directxtutorial.com free part is great, it is rare that I would say that about most of the content on DirectX, but the $50 premium is really worth it.  I hope Chris doesn’t mind if I use some of his ideas on my blog, but I have no idea how his…

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C++/CX: DirectXTex a helper library for DirectX textures

You can find the download at: DirectXTex texture processing library (really if you are used to Codeplex, just hang on the site and check out the documentation, etc.) What is it? Top line: Content Pipeline for your game engine DirectXTex, is a shared source library for reading and writing DDS files, and performing various texture…

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C++/CX: DirectXTK, an interesting design helper tool

The DirectXTK or DirectX Tool Kit is a bunch of classes that you can reuse in your game design if you want to implement a game engine for specific work effort.  One of the confusing problem that many have with C++/CX DirectX is: Why? You could use Unity or a purchased Game Engine.  But that…

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C++/CX: Exploring Inheritance using the Code Map

Let’s say you are a student who has access to Visual Studio Ultimate through DreamSpark Premium at your school.  You might look at the Visual Studio Ultimate and wonder why people pay so much for it in the world at large.  One of the reasons is the “Code Map”. Set-Up Using the app you set…

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C++/CX: Inheritance in the CX, set up the project

Inheritance is a good thing if an uncle that you never met dies and leaves you a few million dollars, that is a good thing since you didn’t know him, and it is nice to have a few extra million dollars.  Why did you do this Sam? Seriously, C++ suffers from the console apps, but…

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C++ and the cloud via Azure

Well the cloud certainly got another black eye with the Netflix and other services going down briefly (not Microsoft’s fault by the way).  But the newsworthiness of Netflix having a service outage does point to the importance of the cloud and devices.  I am on vacation at a resort in the middle of no where…

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DirectX/C++ in VS 2012 and VS 2013, little known secrets to keep you in the dark

In what might seem like a scheme to keep you in the dark, there are features carefully hidden in Visual Studio 2012 and 2013 Professional, Ultimate and Premium.  Now these features aren’t so much as hidden really or secret, but rather just poorly documented, almost as if they didn’t exist.  Really.  I will now reveal…

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