DirectX: Links to the excellent Charles Petzold articles on DirectX

Charles Petzold is moving to Xamarin, a cross platform design tool company, build once and use many places.  His authorship at MSDN Magazine will be missed deeply.  This is an interesting guy and not reading his writings is usually something I have regretted.  So I pulled together a list of his DirectX articles, here they…

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Game: Recent update to DirectX Tool Kit (or native XNA)

Just noticed that the DirectX Tool Kit has a recent update as of Sept 5, 2014, which some call “Native XNA” I don’t, but some do.  So check it out at: http://directxtk.codeplex.com/ <<Uses a go link, if it doesn’t work, copy and paste into your browser> to use you will need to follow the following…

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C++/CX: First five methods called by the Windows 8 app singleton

After reviewing a number of Windows 8 books discussing DirectX  app building has lead me to a proposal: To make it easier for students and hobbyists to build Windows 8 games, how about a standardized approach.  First, the basic game model would be the (again for Windows 8 or Windows 8.1 apps): Walkthrough: create a…

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C++/CX DirectX : Simple Shooter architecture all in one place

This is from a presentation I did today at UCLA, I will put together a video to explain the whole thing. This is just a presentation that depends heavily on the material at theseURL links: Windows 8 and VS 2012: http://code.msdn.microsoft.com/DirectX-3D-shooting-game-d9e47118?SRC=VSIDE Windows 8.1 and VS 2013 RC: http://code.msdn.microsoft.com/Metro-style-DirectX-18f98448?SRC=VSIDE   The DirectX Shooter game sample uses…

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DirectX/C++ in VS 2012 and VS 2013, little known secrets to keep you in the dark

In what might seem like a scheme to keep you in the dark, there are features carefully hidden in Visual Studio 2012 and 2013 Professional, Ultimate and Premium.  Now these features aren’t so much as hidden really or secret, but rather just poorly documented, almost as if they didn’t exist.  Really.  I will now reveal…

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Why so much discussion about DirectX & C++? What about Unity or Ogre?

C++ has made some significant changes to emerge into a widely usable language.  Microsoft’s use of XAML with C++ clearly shows the capabilities that C++ now brings to the game.  Although not as easy to use as say C# and XAML, or as popular as HTML5/JavaScript, C++ and C is still the languages that power…

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Books I am reviewing for my CS188 class at UCLA

Reviewing heck, I am using them to prepare the class.  So if you are thinking about taking the class and want to get up to speed please take a look at the following books that I have purchased, I did not receive these as a reviewer or a professor.  Not for any ethical reason but…

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Links to Windows 8.1 DirectX 11.2 samples

MSDN and Bing or Google give it a good shot, but the many links that show up for a search for Windows 8.1 and DirectX 11.2 are at best confusing.  So here are some links that I found useful with my comments included.  These were tested on 8/15/2013 if they no longer exist or out…

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Beginner: Create shaders and drawing primitives tutorial, tutorial part 2

(Changes made to blog on 8/14/2013) Well, there is that tutorial twice thing, but this is part 2.  Here are some added tips that are useful for the tutorial at: Create shaders and drawing primitives First a video on how to quickly add the hlsl files to your project, it is only a minute or…

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Migrating DirectX 9 or DirectX 10 to DirectX 11

Here is a link to an article that helps you understand how to move your code from DirectX 9 or DirectX 10 to DirectX 11: http://msdn.microsoft.com/en-us/library/windows/desktop/ff476190(v=vs.85).aspx The good news is that DirectX 10 and DirectX 11 are relatively compatible.  The bad new is that DirectX 9 and DirectX 11 is more difficult. And that’s it. …

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