John McCarthy, Father of Artificial Intelligence and LISP passes from this veil

It is sad to hear that John McCarthy has died at 84, he was still active on the internet with his web page and raising heck up to the end.  If nothing else, that is the way I want to go.  The articles about his death says he died of a heart attack, but those…

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Artificial Intelligence: What programming language should I learn to do Artificial Intelligence?

LISP? Visual Basic? VC++? C#?  Something else like SNOBOL or Flowmatic (just kidding)… I would say C#, my apologies to John McCarthy, see his papers referenced at his Stanford site, and also I quote from his excellent paper: “LISP-Notes on its Past and Future-1980” in this blog entry.  LISP is the classical artificial intelligence language, and…

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Artificial Intelligence: Reflections on Turing’s "Computing Machinery and Intelligence"

  I have just finished reading “Computing Machinery And Intelligence” By A. M. Turing, and if you are thinking about doing game design, you need to read this article. It is humorous and fun to read, no math or symbolic logic symbols, clearly Turing was having fun when he wrote this. To find out how…

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Why start game design by using Popfly to do your design?

You have basically two choices in getting started with your game: 1. Pull out the crayons and start drawing game levels, if you are wanting to get started quickly, you will need to make it a side scroller like the template game: Platformer, which shows up when you do File-New Project and it has an…

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Pong: The adventure begins again, join in NOW, ADD Graphics

To use code snippets make sure to download the file attachment to this blog!  Use the text to follow along with the video, if possible use two monitors for this to really make sense.   PONG: The adventure continues     Explanation Steps to Reproduce “Now let’s add graphics to our game. First, I’ll create…

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Artificial Intelligence in games: Looking at Turing's first article on machine intelligence

Let’s take a look at the writings of Alvin Turing on machine intelligence.  What does this have to do with Xbox 360 games?  A lot, since the very first article on machine intelligence and it’s first paragraph is about a machine playing a game (from “Computing machinery and intelligence “ by A. M. Turing (see…

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Having fun with Artificial Intelligence

As schools that I work with are moving to add some game design to the curriculum, one of the components of game design is Artificial Intelligence. What is artificial intelligence?  Is it that terribly boring class you had to take after data structures in school, based on search, trees and blah-blahs.  Or was it the cognitive…

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