Resources for Success, sounds pretty impressive! Well if you are looking to break into the Game Engine design work or just have fun with in depth programming and make some money on the side then read this article. Otherwise I got your click you can go check out something more interesting, because let’s face it nothing more exciting than DirectX/C++ if you are into it and nothing more dull if you aren’t.
Are you still there? Good. This is important.
First off I have it from a good source that during the interviews for internship at a major, non-Microsoft, game company, only about 400 or so of the interns had ever made any kind of games and less had actually published any games. Seriously, less than 50%, although another source did say it was 500. Well take that with a grain of salt, or if you have to watch your salt intake, a grain of something else.
Really, you must publish on Windows 8, it is easy, the certification process is quick and you start getting feedback on your design immediately. Do not wait to do this, do it now. Here are some resources that you can use to do get started that are freaking awesome:
- http://www.scirra.com Construct 2
- Easy to use Templates can be found at: http://sdrv.ms/116FEEw
- Both of the these tools can be used in ConcoonJS or Intel XDK and get you into the iOS and Android store as well
- Both will function in the Windows 8 Phone and Windows 8 store
- One of the best for 2D games, seriously, Fall Fury
- 3D game designs:
- Marble Maze:
- Simple Shooter (but not really all that simple):
- Windows 8.1: http://code.msdn.microsoft.com/windowsapps/Metro-style-DirectX-7c64aa8d
- Windows 8.0: Found in the new project-online samples in Visual Studio or download all of the C++ samples for Windows 8 from:
So to bottom line for success, if you are a current student looking to get an internship at a Game Company, you will improve your chances of success by getting a game built and put into the Windows 8 Store, the Windows 8 Store (both are no cost to students), using a number of tools, understand how to use and create templates, get an app into iOS, $99, and Android ($25). You get an app into each of these stores using the same code set from TouchDevelop.com or Construct 2, but maybe a small change to the layouts.
Then finally, get downloads for your apps, DO NOT have a zero app download, and this happens.