After reviewing a number of Windows 8 books discussing DirectX app building has lead me to a proposal: To make it easier for students and hobbyists to build Windows 8 games, how about a standardized approach.
First, the basic game model would be the (again for Windows 8 or Windows 8.1 apps):
- Walkthrough: create a simple Windows Store game with DirectX
- Code Sample would be found at:
- Windows 8:
- Windows 8.1:
- Note: There are a few confusing things in the online documentation as in one part it refers to VS 2012 when you click from a discussion of VS 2013, but the documentation flows correctly. It appears that the authors are not responsive to requests for minor changes, but give it a shot by submitting errors that you notice at the bottom of the page. Please. The author or authors do seem to be responsive to requests for major changes and did significant updates to the documentation on Sept. 18, 2013, which I hadn’t noticed till yesterday, Oct. 9, 2013.
In the documentation component “Set up the game project”, they recommend that you use the Simple3DGame sample project, I agree, don’t try to start from scratch till you are use to way a Windows 8 app functions.
Now the basic standard, which should be attractive to the XNA folks, note that these methods are called by the app singleton in this order: