Beginner: Create shaders and drawing primitives tutorial, tutorial part 2

(Changes made to blog on 8/14/2013)

Well, there is that tutorial twice thing, but this is part 2.  Here are some added tips that are useful for the tutorial at:

First a video on how to quickly add the hlsl files to your project, it is only a minute or so in length.

How to quickly add the vertex shader and pixel shader files to VS 2013

HLSL files do not have intellisense, so will act like textfiles.

(Changes to the blog)

The lab shown is not quite in sync with the version on the web.  For instance the lab shows the SampleVertextShader.hlsl as the same one in VS 2012, but if you are using VS 2013 the SampleVertextShader.hlsl is quite different, to see this best just use VS 2013.  Scroll down to see the rest of the blog.

VS 2013 VS 2012
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The shader from VS 2012 will work in VS 2013, so no worries.  But one of the differences is that the DirectX 11.2 shaders compile inside of the C++, along with a few more things.

So see:Direct3D 11.2 Features