DirectX 11 and Windows 8

Well, apparently there is some concern about the messaging around DirectX 11 and Windows 8.  Right now as of 5/11/2012 I am accessing DirectX via C++.

This means that if you are thinking about low level graphics design, then you may consider it important to get up to speed with Direct2 and Direct3 which are based on DirectX11, but are now installed with the Windows SDK  The documentation on DirectX 11 is not a lot when it comes to the WinRT and so forth.  The material is showing up at the URL: https://msdn.microsoft.com/en-us/library/windows/desktop/ee663275(v=vs.85).aspx.

This is bad for some who may have been using XNA or D3DX, but it sure is a good thing for people like me who got tired of the heavy lifting to maintain my DirectX version whatever, plus the distros.  I enjoy a challenge and I am going to write about as time goes on.

Got to go, but I think I have the beat for hundreds of blogs over the next few months!  Yippee for me!  More junk for the Blogosphere!

 

(Changed Title around 6:36 since I modified the blog after writing the title)