Free Game Design Tools, just in time for Christmas, part 3/5

Following, rather late, on my blog posts from Nov. 2011:

  1. Free Game Design Tools, just in time for Christmas, part 1/5
  2. Free Design Tools just in time for Christmas, 2/5: Installing the tools

I have been working with a large number of students at Rio Hondo Community College, Golden West College, USC, CSUDH, UCI and DeVry builing apps, so I have a better idea of what the pain is for a large number of students.

Mainly, how do I get my app into the marketplace, which I will cover in one of the later blogs.  For the final 3 blogs we will cover how reuse Platformer to make a Christmas oriented game, without using any code, just images.

First download and unzip the Platformer code from AppHub:

Now you will want to examine the “map” files or “level” files, these are simple text files, in other applications they might be XML or other formats such as a database.  These are seen in the Solution Explorer under Levels and have the file names of 0.txt, 1.txt and 2.txt. 

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What is in these files, periods and other alpha, to modify you can use the text editor in Visual Studio. 

# are the blocks that can support gems, monsters and good character

G is the Gems

C is the monster

1 is the good character

X is the exit point

Do not change the name of the text file or add more periods

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Because I changed background image, my Platformer level zero looks like:

image

Let’s make a quick change to the map, we will eliminate the upper three tiles, note that the three asterisk are removed and replaced with periods:

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Now the Platformer game looks like:

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Have some fun, in the next blog we will take a look at using Sprites, which can be confusing.