Game Design for Windows Phone and the Imagine Cup 2012, part deux


Like I said in a previous blog: The tutorial on may be the best tutorial ever on game design.  Really.  If you disagree let me know where the better beginning tutorial is located.  After reading the entry, I found a couple of things that could be confusing.  There a couple of things, items that you might find confusing.

  1. In some security configurations the zip file won’t unzip and work in Visual Studio
  2. Setting the Start-Up for a project is well defined in words, but I show how to do it with a picture


Creating a player tutorial is somewhat short, and useful, so I am looking at the link:

In case you missed the download for the phone, use this link, this is on the first page:

In some security configurations the zip file won’t unzip and work in Visual Studio

If you get an error during your build from an extracted file that looks like:

Error 3 Could not load the assembly file:///C:\Users\yourname\Documents\Visual Studio 2010\Windows Phone 7\filename. This assembly may have been downloaded from the Web.  If an assembly has been downloaded from the Web, it is flagged by Windows as being a Web file, even if it resides on the local computer. This may prevent it from being used in your project. You can change this designation by changing the file properties. Only unblock assemblies that you trust. See for more information.

The usual fix is the following, there might be other reasons, but check this first:

When you download the zip, unblock it, in some security configurations this will cause use issues (once you click the Unblock and select OK, the button disappears).




Setting a project to set-up

When you work through the project, mine had the content project as the Start-up Project, make sure to read the “Running your game” paragraph carefully, here is the visual presentation of how to set the Shooter project as the Start-up Project: image

Game Demo.vsd

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