Check out the video to see how to use class diagrams!
Now I am thinking that this racing game, was a bad choice due to it’s requirement for excellent processing, and doesn’t run well on laptops in debug mode. I initially started this series of blogs using a “gaming” machine that one of my neighbors had left with me while he was away. When he got back, I had to give it back (he was trying to sell it to me).
When I tried it on my high end laptop running Vista, the game builds and runs slowly, although it really runs well on the XBox 360. As a result not being about to run well on a high end laptop, I am going to have to sink of the Star Trek Enterprise as the Love Boat. Well that is the nice thing about blogs, you don’t have to stick with an idea that sucks.
However, this doesn’t mean that our use of the existing code in the Racing Game is over, I plan on striping out the physics code and using it in a more consistent discussion of racing physics.
For this entry, and I have been struggling with it for awhile, take a look at my video, where I discuss how to use Class Diagrams.
So for now, I am going to end the line of thought on the motorized bar chair and Star Trek Enterprise as a Love Boat. The fun thing about blogs for me is that I can make those kinds of decisions.
Hope this has helped you out on understanding class diagrams.