Sam Stokes writes about XNA development
My plan is to post a blog entry to this site twice a week for the next 16 weeks.
The syllabus for the material will look like the following, although it may vary:
Week | What | Description |
1 |
What tools and why. Creating a web presence. |
Create a game in popfly game creator |
2 |
Using XNA |
Use Code Snippets to build pong Use the instructions on this blog to build Pong Add a barrier between paddles |
3 |
2-D Geometry |
Use the Farseer Physics engine samples on Codeplex release 2: Click here |
4 |
2-D Geometry |
|
5 |
2-D Geometry |
Role Playing Game |
6 |
3-D Geometry |
Generated Geometry Skinned Model Billboards Shatter |
7 |
3-D Geometry |
Collisions Simple Animation |
8 |
3-D Geometry |
Normal Mapping Chase Camera |
9 |
Input devices, in depth |
Input Report: Dance Pad versus Controller |
10 |
Content Pipeline |
Custom Model Importer Authoring Particle Systems Using XML and the Content Pipeline |
11 |
Silverlight |
Investigation into the use of Silverlight with XNA |
12 |
Artificial Intelligence |
Fuzzy logic, making decisions Chase and evade |
13 |
Physics |
Revisit FarSeer Determine cursor and object |
14 |
Storage |
How to store game state |
15 |
Deployment |
Setting your game up for deployment |
16 |
Test your game |
Use built in tools to test your game |