Sam Stokes writes about XNA development

My plan is to post a blog entry to this site twice a week for the next 16 weeks.

The syllabus for the material will look like the following, although it may vary:

Week What Description

1

What tools and why. 

Creating a web presence.

Create a game in popfly game creator

https://www.popfly.com/

2

Using XNA

Use Code Snippets to build pong

Use the instructions on this blog to build Pong

Add a barrier between paddles

3

2-D Geometry

Use the Farseer Physics engine samples on Codeplex release 2: Click here

4

2-D Geometry

Creating an XNA Game:

Creating a Zune game

5

2-D Geometry

Role Playing Game

6

3-D Geometry

Generated Geometry

Skinned Model

Billboards

Shatter

7

3-D Geometry

Collisions

Simple Animation

8

3-D Geometry

Normal Mapping

Chase Camera

9

Input devices, in depth

Input Report: Dance Pad versus Controller

10

Content Pipeline

Custom Model Importer

Authoring Particle Systems Using XML and the Content Pipeline

11

Silverlight

Investigation into the use of Silverlight with XNA

12

Artificial Intelligence

Fuzzy logic, making decisions

Chase and evade

13

Physics

Revisit FarSeer

Determine cursor and object

14

Storage

How to store game state

15

Deployment

Setting your game up for deployment

16

Test your game

Use built in tools to test your game