Building an XNA Game part 300 of a gazillion or so parts

I lost my aluminum foil hat in Nov. and have been under direct control of space aliens, and they didn't feel like writing a blog about games.  Fortunately, I found it and now can get back to writing about Games and stuff like that.  Seriously though, the XNA 2.0 has been a fundamental change, and how do I compare the two versions of XNA, in a manner that make sense to you.  In reality, it is likely easier to explain something like communicating with aliens than it will be to show the impact that XNA 2.0 and the way that it works with Visual Studio Team System and Team Foundation Server.  So what I will do is finish the pong example that I started on, that way we will have a context to speak from.

While you are waiting for me to get this all sorted out, then we will start game that is based on a game story that main character is HaloKat, HaloKat is a cat that was left behind by the Halo Marines as they left their base camp to support Master Chief.   This cat will have a series of adventures in the Halo Earth theme, starting with a simple 2-D theme, then expanding to 3-D, and so forth.  Or maybe not, depends on life, but we will use that as a back story, AFTER the Pong game is completed.

Sorry about the time I have been off my feed lately.  Also, I will be using my https://xnagames.spaces.live.com site for the stronger conversations, after all this site is on the MSDN site, and as a representative of Microsoft, I need to be a little more careful about my discussions.  Needless to say, this site https://blogs.msdn.com/devschool is appropriate for the high school age students, the Live Spaces site will not, since it is my personal site and I will write the material from my own machine.